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Game info
Saturn

Shinobi X

Shinobi X
GenreHack n Slash
DeveloperTOSE
PublisherVic Tokai
Released1995
Rating
Graphics:8.0
Sound:9.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Shinobi X (a.k.a. Shinobi Legions in USA) is a classic side-scrolling 2D action game and another installment in the all popular Shinobi series (Shinobi, Revenge of Shinobi, Shinobi III). It was released in 1995 exclusively for the Sega Saturn.
 
Review
Shinobi XSTORY / GAMEPLAY
A Ninjitsu Master chooses three children to follow and continue the ninja traditions for the next generations to come. The two brothers Kazuma and Sho and the Master's only daughter Aya are the chosen ones. Years of civil war have brought the Ninjitsu code and Ninja warriors to the brink of extinction. As the years passed, Kazuma (the older of the two brothers) rejects all the Ninjitsu teachings since he's obsessed and "hungry" for power, demanding his Master to teach him the Ultimate Technique so that he can be unbeatable. But the wise Master refuses and Kazuma is forced to leave the family promising to come back. After some time, Kazuma returns with an army and the resources to build a fortress. He sets up a trap to lure Sho into his hideout and kidnaps Aya and now Sho is the only one to protect the family and rescue Aya. Along the way, Sho will come across various foes and obstacles, including end-level boss encounters while he must also avoid bombs before they explode. The gameplay itself is largely the same as in Shinobi III (released in 1992). Sho is hurling shurikens or slices up the enemies that get in his way. The young Ninja gains some special abilities by picking up items scattered across each level. The power-ups vary from yellow and red orbs that restore his hit points to some temporary Ninjitsu abilities (the Great Sword or the Bunshin clone shield).
The gameplay is rather simple and reminds us of most 2D side-scrolling action games. You may jump onto platforms (roofs etc) or even across tree branches (at Level 2) taking-out hordes of enemies. The controls, though, are sometimes "sloppy" since jumping is imprecise, especially when trying to perform a double jump maneuver. Other than that, Shinobi X is fun to play as it offers actual arcade-style, side-scrolling action.

GRAPHICS / SOUND
Technically the game has great visuals and sound. The sprites are digitized much like those in the popular Mortal Kombat series, with fast animation. The backgrounds are colorful and reasonably interesting and they include animated scenes. Note that the game has a few nice, digitized cut-scenes that introduce each level and use real actors.
The game's sound is equally great with outstanding in-game tunes along with sampled sound effects that really add to the experience. Note that, all in-game tracks found of the Japanese version (the original release) were replaced by the British video game music composer Richard Jacques.
 
Screenshots
  • Shinobi X
  • Shinobi X
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  • Shinobi X
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  • Shinobi X
  • Shinobi X
  • Shinobi X
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Sega Saturn

Sega SaturnCPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
Resolutions:
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
read more...
The Sega Saturn (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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